Are there still two cultures?

This Friday the Royal Society of Edinburgh’s Young Academy of Scotland is hosting a panel discussion and debate to celebrate the 60th anniversary of one of the most influential essays of all time. CP Snow’s “The two cultures” has passed into popular culture as the idea that arts and sciences are separated by an almost unbridgeable gap in understanding. But is this still true, as science and technology become ever more entwined with our everyday lives? Can we afford to tolerate mutual incomprehension between different groups, and how might we bridge the gap?

A small panel will discuss “The two cultures” and its relevance to modern times in the Studio Theatre at the Byre from 6pm on Friday 13th May, followed by a drinks reception. The panel includes Prof SimonDobson from the School of Computer Science, who also directs the St Andrews Institute for Data-Intensive Research that aims in part to bridge the two cultures by bringing data-driven computational techniques to both arts and science projects.

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Elise van den Hoven : Materialising Memories: a design research programme to study everyday remembering

Abstract


Perhaps the term computer ‘memory’ has led people to believe that human memory has to be perfect and infallible. Many people worry when they realise they forget and some turn to recording and collecting as much as they can, e.g. photos or videos through life logging. Some people assume that by collecting they can avoid forgetting or at least have access to the information anytime later. And that is where they might be wrong. First of all, recordings are not equivalent to memories, and memories ‘can not be stored’. Secondly it has already been shown that people collect too much and organize too little for them to be able to find information later [1]. Thirdly, human memory works best when we forget… a lot.

What I want to talk about is my vision [2] that we can use design research to support human remembering by supporting our memory’s functions [3], which include a directive function (using the past to guide present and future thoughts and behaviours, e.g. solving problems), a self-representative function (creating a sense of self over time) and a social function (developing and nurturing relationships, through sharing of personal experiences). It is important to realise that in order to support these functions there is no need to improve our remembering capabilities, however it could benefit from the right type of support. Since remembering is a reconstructive process, individual memories are subject to change, continuously, and what someone experiences as a memory does not have to be the same as what happened or what other people remember from the experience.

Bits of information from the original experience can be used to stimulate and facilitate the reconstruction process. These so-called memory cues [4], which can be anything: from a photo, a song to a person or a location, are at the core of our research. We use a people-centred approach to study memory cues in everyday life, which informs the design of interactive systems that present these memory cues. Since these cues are often digital, while people prefer material objects [e.g. 5], we combine material and digital in our studies and designs.

  1. Whittaker, S., Bergman, O., and Clough, P. Easy on that trigger dad: a study of long term family photo retrieval. Personal and Ubiquitous Computing 14,1 (2010), 31-43.
  2. Hoven, E. van den. A future-proof past: Designing for remembering experiences. Memory Studies 7, 3 (2014), 373-387.
  3. Bluck, S., Alea, N., Habermas, T., and Rubin, D. C. A tale of three functions: The self–reported uses of autobiographical memory. Social Cognition 23, 1 (2005), 91-117.
  4. Hoven, E. van den, and Eggen, B. The Cue is Key: Design for Real-Life Remembering. Zeitschrift für Psychologie 222, 2 (2014), 110-117.
  5. Golsteijn, C., Hoven, E. van den, Frohlich, D., and Sellen, A. Towards a More Cherishable Digital Object. In Proc. DIS 2012, ACM Press (2012), 655-664.

 

Bio

Professor Dr Elise van den Hoven MTD is full Professor in the School of Software, Faculty of Engineering and Information Technology, University of Technology Sydney (UTS) and part-time Associate Professor in the Department of Industrial Design, Eindhoven University of Technology (TU/e). She has two honorary appointments: Honorary Senior Research Fellow in Duncan of Jordanstone College of Art and Design, University of Dundee and Associate Investigator with the Australian Research Council’s Centre of Excellence in Cognition and its Disorders.

Her research interests span different disciplines, including human-computer interaction, design and psychology, including people-centred design, designing interactive systems, physical interaction and supporting human remembering.

Professor Van den Hoven leads the international research programme Materialising Memories, a collaboration between UTS, TU/e and the University of Dundee, which uses a design research approach to study people in their everyday remembering activities in order to come up with ways to support them.

www.elisevandenhoven.com
www.materialisingmemories.com

Daniel Archambault : Effective Visualisation of Static and Dynamic Graphs

Abstract

Visualising dynamic graphs is important for many application areas.  For social media networks, they can help us understand the interaction and interests of users online.  In biology, they can illustrate the interactions between genes and biological processes.  Understanding and designing effective visualisation methods for dynamic network data is fundamental to these areas as well as many others.  In this talk, we focus on the effective presentation of dynamic networks.  In particular, we summarise recent results on dynamic graph visualisation with respect to animation (presentation of interactive movies of the data), small multiples (presenting the data through several linked windows like a comic book), and drawing stability (the visual stability of the data presentation).  We conclude with some recent work on scalable graph visualisation and in the visualisation of sets and their intersections.

Biography

Daniel Archambault has been working in the field of information visualization for ten years. His work in this area has focused on the development and evaluation of techniques for visualizing dynamic networks and scalable graph visualizations.  His research has been been applied to many areas outside of computer science, including the digital humanities, biology, networking, sociology, and social media analysis.

Keith Cheverst: Investigating the Shared Curation of Locative Media relating to the Local History of a Rural Community

Abstract

In this talk I will present experiences and insights from our studies involving locative media, local history and community. Our work in the village of Wray has involved the longitudinal and ‘in the wild’ deployment of ‘digital noticeboard’ displays (conceived as technology probes) that support the sharing of photos/images. A significant portion of the submitted photo content relates to Wray’s local history and features of Wray’s landscape. Residents of the village have helped shape the system through involvement in co-design workshops. A key motivation of our current studies (as part of the SHARC project) is to explore issues around the co-curation of locative media experiences. A field trial (involving both residents and visitors) and a design workshop revealed both opportunities and challenges for the co-curation approach.

Bio

Dr Keith Cheverst is a Reader in HCI at Lancaster University where he obtained his PhD in 1999. Keith has also held the position of visiting scientist at Newcastle University’s Culture Lab, at Microsoft Research, Cambridge (working with the Socio-Digital systems group), and at the University of Melbourne (Department of Computing and Information Systems).

Keith’s primary research focus is in exploring the obdurate problems associated with the user-centered design of interactive systems in complex or semi-wild settings and the deployment and longitudinal study of these systems in order to gain insights into issues of user adoption and appropriation. He is particularly interested in the design interactive systems that feature locative media and associated mobile/pervasive technologies

School Seminar ‘Closure Experiences in Digital Product Design’ by Joe Macleod

“Closure Experiences in Digital Product Design. The loss of the resolution in the shop of abundance”

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Abstract
Most experiences in life are punctuated by a closure experience. In the past these were profound; however, over generations we have distanced ourselves from meaningful closure experiences thanks to our lifestyles increasing in comfort, the church weakening and medicine advancing. This has seemingly freed us from the shackles of the ultimate closure experience – death – and sanctioning our personal pursuit of heaven on earth in the form of consumption. We are now encouraged to drunkenly stumble from purchase to purchase, with any sense of longevity and responsibility removed. Long term side effects of this are exampled in the Product, Service and Digital landscapes that we frequent. The consequences of our behaviour results in a changing climate, industries fined billions for mis-selling and individuals casually eroding their personal online reputations. Many of us are active in the creation of services, products or digital products; making them attractive, engaging and usable for consumers, but we often overlook concluding these experiences for the user in a responsible way. Closure Experiences offers a model to frame this change.

Bio
Joe Macleod has been working in the mobile design space since 1998 and has been involved in a pretty diverse range of projects. At Nokia he helped develop some of the most streamlined packaging in the world, he created a hack team to disrupt the corporate drone of powerpoint, produced mobile services for pregnant women in Africa and pioneered lighting behavior for millions of phones. For the last four years he has been key to establishing ustwo as the UKs best digital product studio, with 180 people globally in London, New York, Sydney and Sweden, while also successfully building education initiatives, curriculums and courses on the back of the IncludeDesign campaign which launched in 2013. He now works independently on projects and has recently established established Closure Experiences, a new business looking at issues around consumption, consumerism and designing the end of things.