Game Physics

Ruth Hoffmann
Monday 27 February 2023

The coursework task was to build a clone of an Artillery Game. Its main aim was to get the students acquainted with the implementation of a simple game engine and familiarise themselves with the implementation of a basic physics simulation in game.

The skills taught in the coursework were:

  • How a game engine works
  • Simple physics simulations
  • Game design and user interaction

Module

Year 4 Undergraduate; “Video Games”

Keywords

Video Games, Game Design

Staff

[Joan Espasa]{jea20} and [Ian Miguel]{ijm}

Related topics

Share this story