Game Physics
The coursework task was to build a clone of an Artillery Game. Its main aim was to get the students acquainted with the implementation of a simple game engine and familiarise themselves with the implementation of a basic physics simulation in game.
The skills taught in the coursework were:
- How a game engine works
- Simple physics simulations
- Game design and user interaction
Module
Year 4 Undergraduate; “Video Games”
Keywords
Video Games, Game Design
Staff
[Joan Espasa]{jea20} and [Ian Miguel]{ijm}