Exploring the use of Betza’s funny notation through a flexible Shogi engine
The project involves creating a chess engine that is adaptable and can simulate custom Shogi variant games with unique game pieces. These pieces will be defined using Betza’s funny notation, and the objective is to develop a parser that can simulate their movements. The engine should be able to simulate Shogi and its variant games, allowing players to play against each other.
Keywords
Boardgame simulation, Shogi, Rule Simulation
Staff
[Michael Young]{mct25}