The next PGR seminar is taking place this Friday 2nd May at 2PM in JC 1.33a
Below are the Titles and Abstracts for Gen and Jess’ talks – Please do come along if you are able.
Gen Li
Title: Visualization of clinical pathways based on sepsis comorbidities
Abstract: Sepsis is a severe infectious syndrome that can lead to critical illness and death. At present, most retrospective studies on sepsis focus on diagnosis and mortality risk prediction, with relatively limited attention to patients’ medical backgrounds. Comorbidities, as an important factor affecting the severity of the disease and treatment outcomes, present complex and variable characteristics in the treatment process. However, current research in this field generally lacks in-depth analysis of clinical pathways such as patient transfers and treatment interventions during hospitalization, which limits the development of personalized treatment strategies. Based on this, our research plans to use machine learning methods to extract similar comorbidity sub-groups of sepsis patients from electronic health records (EHRs), and further combine them with advanced visualization technology to explore the clinical pathways of these sub-groups. The research aims to help clinicians gain insights into the potential relationship between sepsis and related comorbidities, improve the interpretability of patients’ clinical records, and thus develop more effective treatment and management strategies for patients.
Jess McGowan
Title: Roll For Initiative: From Play to Personas
Abstract: In user centred design, designing for a wide target audience can lead to systems attempting to please everyone and thus pleasing no-one. Using a persona, i.e. a single member of that target audience, and designing a system dedicated to their needs results in a more focused design, which leads to improved usability. However, the design of personas is largely unstructured, with no clearly agreed methodology behind their creation. The solution to this could be found in Tabletop Role Playing Games (TTRPGs), which tend to feature clearly structured character creation instructions. This project aims to investigate to what extent can TTRPG character creation instructions aid the design of personas.