In express agreement with Computer Science Law, a new supply of Toblerone arrives just in time for semester one, courtesy of Ruth Hoffmann.
Images courtesy of Al Dearle
In express agreement with Computer Science Law, a new supply of Toblerone arrives just in time for semester one, courtesy of Ruth Hoffmann.
Images courtesy of Al Dearle
Bring your own device (BYOD) coffee time sessions increase in popularity as staff and students are pictured getting to grips with some of the new Nexus 7 tablets.
On a more practical note they’ll be used on the Video Games and HCI Practice modules in semester one.
Dr Per Ola Kristensson is one of 35 top young innovators named today by the prestigious MIT Technology Review.
For over a decade, the global media company has recognised a list of exceptionally talented technologists whose work has great potential to “transform the world.”
Dr Kristensson (34) joins a stellar list of technological talent. Previous winners include Larry Page and Sergey Brin, the cofounders of Google; Mark Zuckerberg, the cofounder of Facebook; Jonathan Ive, the chief designer of Apple; and David Karp, the creator of Tumblr.
The award recognises Per Ola’s work at the intersection of artificial intelligence and human-computer interaction. He builds intelligent interactive systems that enable people to be more creative, expressive and satisfied in their daily lives. focusingon text entry interfaces and other interaction techniques.
One example is the gesture keyboard, which enables users to quickly and accurately write text on mobile devices by sliding a finger across a touchscreen keyboard. To write “the” the user touches the T key, slides to the H key, then the E key, and then lifts the finger. The result is a shorthand gesture for the word “the” which can be identified as a user’s intended word using a recognition algorithm. Today, gesture keyboards are found in products such as ShapeWriter, Swype and T9 Trace, and pre-installed on Android phones. Per Ola’s own ShapeWriter, Inc. iPhone app, ranked the 8th best app by Time Magazine in 2008, had a million downloads in the first few months.
Two factors explain the success of the gesture keyboard: speed, and ease of adoption. Gesture keyboards are faster than regular touchscreen keyboards because expert users can quickly gesture a word by direct recall from motor memory. The gesture keyboard is easy to adopt because it enables users to smoothly and unconsciously transition from slow visual tracing to this fast recall directly from motor memory. Novice users spell out words by sliding their finger from letter to the letter using visually guided movements. With repetition, the gesture gradually builds up in the user’s motor memory until it can be quickly recalled.
A gesture keyboard works by matching the gesture made on the keyboard to a set of possible words, and then decides which word is intended by looking at both the gesture and the contents of the sentence being entered. Doing this can require checking as many as 60000 possible words: doing this quickly on a mobile phone required developing new techniques for searching, indexing, and caching.
An example of a gesture recognition algorithm is available here as an interactive Java demo: http://pokristensson.com/increc.html
There are many ways to improve gesture keyboard technology. One way to improve recognition accuracy is to use more sophisticated gesture recognition algorithms to compute the likelihood that a user’s gesture matches the shape of a word. Many researchers work on this problem. Another way is to use better language models. These models can be dramatically improved by identifying large bodies of text similar to what users want to write. This is often achieved by mining the web. Another way to improve language models is to use better estimation algorithms. For example, smoothing is the process of assigning some of the probability mass of the language model to word sequences the language model estimation algorithm has not seen. Smoothing tends to improve the language model’s ability to accurately predict words.
An interesting point about gesture keyboards is how they may disrupt other areas of computer input. Recently we have developed a system that enables a user to enter text via speech recognition, a gesture keyboard, or a combination of both. Users can fix speech recognition errors by simply gesturing the intended word. The system will automatically realize there is a speech recognition error, locate it, and replace the erroneous word with the result provided by the gesture keyboard. This is possible by fusing the probabilistic information provided by the speech and the keyboard.
Per Ola also works in the areas of multi-display systems, eye-tracking systems, and crowdsourcing and human computation. He takes on undergraduate and postgraduate project students and PhD students. If you are interested in working with him, you are encouraged to read http://pokristensson.com/phdposition.html
References:
Kristensson, P.O. and Zhai, S. 2004. SHARK2: a large vocabulary shorthand writing system for pen-based computers. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST 2004). ACM Press: 43-52.
(http://dx.doi.org/10.1145/1029632.1029640)
Kristensson, P.O. and Vertanen, K. 2011. Asynchronous multimodal text entry using speech and gesture keyboards. In Proceedings of the 12th Annual Conference of the International Speech Communication Association (Interspeech 2011). ISCA: 581-584.
(http://www.isca-speech.org/archive/interspeech_2011/i11_0581.html)
Words we use to describe our alumni, who work in New York, Switzerland, London and Edinburgh amongst other places.
Whether working for established companies such as Adobe and Google or in their own business start-ups such as AetherWorks LLC. and PlanForCloud (formerly ShopForCloud) our graduates continue to flourish. And rumour has it more of our talented CS graduates will be joining some of them shortly. The suspense! They are all exemplars of why St Andrews is the only Scottish university to feature in the 2013 High Fliers, a report about the graduate market in 2013.
Clockwise from top left:
Rob, Angus and Greg from AetherWorks LLC., who took time out to capture a photo of themselves outside their offices in New York.
Ali at graduation, sporting a colour-co-ordinated Google Glass (who knew!). Listen to Ali discuss his career at the SICSA PhD conference careers panel.
We caught up with Adam, Andrew and James earlier this year when they represented Google at the Tech Talk by Google engineers.
Neil (complete with sunglasses) visited the school last week, on an unusually sunny day, with colleagues from Adobe.
Thanks to:
AetherWorks LLC.: Robert MacInnis, Angus MacDonald, Allan Boyd and Greg Bigwood.
PlanForCloud: Ali Khajeh-Hosseini and Alistair Scott.
Adobe: Neil Moore.
Google: James Smith, Adam Copp and Andrew McCarthy.
Editorial Support: Anne Campbell
We have added more details on our new MSc in Human Computer Interaction which is starting in September 2013. This is an intensive one-year programme designed to provide a solid theoretical and practical foundation in HCI. It is designed to enable students from a variety of backgrounds to become HCI practitioners, in roles including UX designer, visual analysts, interaction designers and interaction architects. This MSc will also help prepare you for a PhD programme in HCI. In semester 1 students take Human Computer Interaction Principles and Human Computer Interaction Practice, followed by User-Centred Interaction Design and Evaluation Methods in Human Computer Interaction in semester 2. Other modules can be selected from the general MSc portfolio.
You can find more details here on the MSc in Human Computer Interaction.
Q: What do the words in the tag cloud have in common?
A: They all relate to research happening in the School of Computer Science. Some are conference contributions coming to a conference near you soon, and some will appear as forthcoming journal articles.
The University research portal features publications and awards, and can be customised to explore research happening in the School of Computer Science.
Thinking of studying in the School or contemplating collaboration with a research group? Use the words above to search and peruse the research publications for some inspiration.
Work continues in the new Comp Sci Garden. It’s not Blue Peter or Beechgrove status yet, but look out Chelsea 2014.
Congratulations to Alice Herbison who has been selected to receive a Carnegie-Cameron Taught Postgraduate Bursary. Alice has studied a number of undergraduate modules in the school and will begin her postgraduate studies in September on our new MSc in Human Computer Interaction. We look forward to seeing her in the department again soon.
The Carnegie Trust For The Universities Of Scotland, supports the bursaries, which were established by Andrew Carnegie in 1901.
ACM Computing Reviews has selected a recent survey paper written by Per Ola Kristensson and colleagues as one of the Notable Computing Books and Articles of 2012.
The list consists of nominations from Computing Reviews reviewers, Computing Reviews category editors, the editors in chief of journals covered by Computing Reviews, and others in the computing community.
The selected survey paper is entitled “Foundational Issues in Touch-Surface Stroke Gesture Design — An Integrative Review” and it was published by the journal Foundations and Trends in Human-Computer Interaction in 2012.
As the exam diet draws to a close for another year, our final year students are considering their next step after graduation. Stephen Haley will join PlanForCloud in August as a Software Engineer, working alongside Alistair Scott, another graduate from the school.
PlanForCloud, originally ShopForCloud, was established by Hassan and Ali Khajeh-Hosseini and acquired by RightScale in 2012. While studying for his PhD in Computer Science at St Andrews, Ali worked as a software engineering intern at RightScale. Their continued success means that they are actively recruiting, visit the PlanForCloud recruitment page for further information.
More next steps to follow…