How to Start a Tech Startup
Event details
- When: 22nd November 2013 16:00 - 17:00
- Where: Phys Theatre C
- Format: Talk
How to Start a Tech Startup
Dr Adam Barker has been awarded a prestigious Royal Society Industry Fellowship. The scheme aims to enhance knowledge transfer in science and technology in the UK, and provides an outstanding opportunity to demonstrate the benefits of how industry and academia can work effectively together to drive innovation.
Adam will be spending 50% of his time for two years on a collaborative project at Cloudsoft in TechCube, a world-class startup space in Edinburgh. Adam will be working on multi-cloud application management with Dr Alex Heneveld, Co-Founder and Chief Technology Officer (CTO) and his team. He will be contributing towards Brooklyn – an open-source, policy-driven control plane for distributed applications, and the OASIS Cloud Application Management for Platforms (CAMP) standard.
Dr Per Ola Kristensson is one of 35 top young innovators named today by the prestigious MIT Technology Review.
For over a decade, the global media company has recognised a list of exceptionally talented technologists whose work has great potential to “transform the world.”
Dr Kristensson (34) joins a stellar list of technological talent. Previous winners include Larry Page and Sergey Brin, the cofounders of Google; Mark Zuckerberg, the cofounder of Facebook; Jonathan Ive, the chief designer of Apple; and David Karp, the creator of Tumblr.
The award recognises Per Ola’s work at the intersection of artificial intelligence and human-computer interaction. He builds intelligent interactive systems that enable people to be more creative, expressive and satisfied in their daily lives. focusingon text entry interfaces and other interaction techniques.
One example is the gesture keyboard, which enables users to quickly and accurately write text on mobile devices by sliding a finger across a touchscreen keyboard. To write “the” the user touches the T key, slides to the H key, then the E key, and then lifts the finger. The result is a shorthand gesture for the word “the” which can be identified as a user’s intended word using a recognition algorithm. Today, gesture keyboards are found in products such as ShapeWriter, Swype and T9 Trace, and pre-installed on Android phones. Per Ola’s own ShapeWriter, Inc. iPhone app, ranked the 8th best app by Time Magazine in 2008, had a million downloads in the first few months.
Two factors explain the success of the gesture keyboard: speed, and ease of adoption. Gesture keyboards are faster than regular touchscreen keyboards because expert users can quickly gesture a word by direct recall from motor memory. The gesture keyboard is easy to adopt because it enables users to smoothly and unconsciously transition from slow visual tracing to this fast recall directly from motor memory. Novice users spell out words by sliding their finger from letter to the letter using visually guided movements. With repetition, the gesture gradually builds up in the user’s motor memory until it can be quickly recalled.
A gesture keyboard works by matching the gesture made on the keyboard to a set of possible words, and then decides which word is intended by looking at both the gesture and the contents of the sentence being entered. Doing this can require checking as many as 60000 possible words: doing this quickly on a mobile phone required developing new techniques for searching, indexing, and caching.
An example of a gesture recognition algorithm is available here as an interactive Java demo: http://pokristensson.com/increc.html
There are many ways to improve gesture keyboard technology. One way to improve recognition accuracy is to use more sophisticated gesture recognition algorithms to compute the likelihood that a user’s gesture matches the shape of a word. Many researchers work on this problem. Another way is to use better language models. These models can be dramatically improved by identifying large bodies of text similar to what users want to write. This is often achieved by mining the web. Another way to improve language models is to use better estimation algorithms. For example, smoothing is the process of assigning some of the probability mass of the language model to word sequences the language model estimation algorithm has not seen. Smoothing tends to improve the language model’s ability to accurately predict words.
An interesting point about gesture keyboards is how they may disrupt other areas of computer input. Recently we have developed a system that enables a user to enter text via speech recognition, a gesture keyboard, or a combination of both. Users can fix speech recognition errors by simply gesturing the intended word. The system will automatically realize there is a speech recognition error, locate it, and replace the erroneous word with the result provided by the gesture keyboard. This is possible by fusing the probabilistic information provided by the speech and the keyboard.
Per Ola also works in the areas of multi-display systems, eye-tracking systems, and crowdsourcing and human computation. He takes on undergraduate and postgraduate project students and PhD students. If you are interested in working with him, you are encouraged to read http://pokristensson.com/phdposition.html
References:
Kristensson, P.O. and Zhai, S. 2004. SHARK2: a large vocabulary shorthand writing system for pen-based computers. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST 2004). ACM Press: 43-52.
(http://dx.doi.org/10.1145/1029632.1029640)
Kristensson, P.O. and Vertanen, K. 2011. Asynchronous multimodal text entry using speech and gesture keyboards. In Proceedings of the 12th Annual Conference of the International Speech Communication Association (Interspeech 2011). ISCA: 581-584.
(http://www.isca-speech.org/archive/interspeech_2011/i11_0581.html)
UCL Financial Industry Series
Hackin’ The City Hackathon
April 6 – 7 2013
Organised by the UCL Financial Industry Series (UCL FIndS) in partnership with Bank of America Merrill Lynch, J.P. Morgan, The Royal Bank of Scotland, Financial Services Knowledge Transfer Network, SWIFT and Level39 Technology Accelerator at Canary Wharf, the Hackin’ The City Hackathon brought together 55 students from a dozen of top universities in the UK to pit their skills in a round-the-clock hackathon to design and develop an application over 24 hours.
Six students from the university’s Computer Science department (Waqas Arshid, Gordon Coupar, Robert Dixon, Valentin Tunev, Alex Waller and Ben Lovell) were invited to attend the event in London. Five entered as ‘Team StACS’ and Ben as an individual participant with the intent of forming a team.
The aim of their project was to enable the creation and validation of safe buildings that have optimal escape routes in the event of disasters. Through the use of pathfinding algorithms, building floor plans can be analysed and statistics presented. Subsequently through these adjustments, improvements can be made in order to aid safety in the event of an emergency.
On Sunday morning, 12 teams presented their value proposition, technology solution and ran a live demo of their projects. Judges after long deliberation came up with six finalists. By 1530 on Sunday after 25 minutes of intense debate, senior judges The St Andrews team was awarded 3rd place and team members each received Amazon vouchers.
Adobe are offering two internships this summer. Interns will work with the Partner and Solutions Enablement Team in Edinburgh for 3 months over the summer (June-August though exact dates are flexible). The team in Edinburgh contributes fundamental shared technologies for the Adobe Creative Suite. This includes Adobe-internal technologies shared between products like CEP and cloud technologies, as well as technologies for external customers and developers like the Illustrator and InDesign SDKs, Adobe Exchange and Creative Cloud Connection.
Interns will work on an independent project with supervision from Adobe engineers. In the last few years interns have worked on projects like:
– Eclipse based tooling for generating user interfaces for InDesign extensions
– Working on toolkits for cloud computing
– Creating a debugging editor for HTML5+Javascript extensions building on Adobe Brackets
– Creating an SDK for make it really easy for Adobe developers to create new graphical Lua applications
– Develop a server based on the Jabber IM protocol and an AIR client, to allow team members to post status updates and broadcast messages
– Create a WADL editor – a Ruby On Rails app which generated SDK documentation based on WADL API specifications.
Several interns have shipped code to Adobe customers. Many have stayed on to work with Adobe permanently.
See:
http://www.adobe.com/uk/careers/locations.html#edinburgh
http://blogs.adobe.com/cssdk/
https://www.adobeexchange.com/
http://blogs.adobe.com/creativecloud/creative-cloud-connection/
http://brackets.io
Apply by sending a cv and covering letter to admin-cs@st-andrews.ac.uk
Closing date for applications 26th April 2013
Melissa Mozifian, a third year computer science student, has been awarded a scholarship from the Rectors’ Fund. The scholarship is to help fund her summer internship.
The School of Computer Science are seeking applications for a Teaching Fellow in Computer Science
Applications are invited for a Teaching Fellowship in the School of Computer Science. In the first instance, at least, this is a fixed-term position of three years with a start date May 2013. We require a Teaching Fellow to assist with the development and delivery of high quality, innovative teaching at undergraduate level. Applicants should have at least a BSc in Computer science, preferably a PhD, and previous lecturing and tutorial experience at undergraduate level. Preferably they should also be able to demonstrate ability to deliver a range of core Computer Science courses in classroom, laboratory and small-group tutorial environments; experience in the development of innovative material for learning and teaching; and/or experience of contributing to pedagogical studies in the sciences. The post may be particularly appropriate for someone with recent experience in the secondary education sector.
Information on how to apply.
A team of Computer Science students from the University of St Andrews came first in their category and runner up overall in the J.P.Morgan Code for Good Competition 2012
The Coding Challenge was open to all students enrolled fulltime at a university located in the United Kingdom, who are under-graduates or post-graduates and are 18 years of age or over. Students had to be on track for a 2:1. Teams of 4-6 students competed against each other on behalf of a charity assigned to them in order to provide a technological solution to a problem that the charity faces.
The team representing St Andrews was
Interested in writing science fiction then read on. The Paterson Prize was set up by one of our former employees Dr Norman Paterson for students in computer science who liked to write science fiction stories.
Closing date for entries is 31st March 2013
Tuesday 27 November, 1400-1500, 1.33a Jack Cole building (Computer Science)
Aardvark Swift, recruitment agents for the gaming industry, will be talking about how to break into the sector. Get advice from those in the know on the key skills you will need, the common pitfalls, and how to maximise your chances. Ideal for programming enthusiasts of all disciplines, and for anyone interested in a gaming career. http://www.aswift.com/index.jsp#holder1-start
AS will also be giving details of how to enter their nationwide programming competition Search for a Star! SFAS is designed to highlight and reward the UK’s most promising video games developers. The winner will be announced at the Eurogamer 2013, with last years winner securing a job at Sony Evolution . This years competition is being sponsored by Microsoft http://www.aswift.com/searchforastar/