Professors Quigley and Kitamura to co-chair ACM CHI 2021 in Asia

Professors Quigley and Kitamura

Professor Aaron Quigley and Professor Yoshifumi Kitamura (Tohoku University, Japan) have been appointed the general co-chairs for the ACM CHI conference on Human Factors in Computing Systems in Asia in 2021.  CHI is hosted by the ACM SIGCHI, the Special Interest Group on Computer-Human Interaction

The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference for the field of Human-Computer Interaction (HCI). This flagship conference is generally considered the most prestigious in the field of HCI and attracts thousands of international attendees annually.

 

CHI provides a place where researchers and practitioners can gather from across the world to discuss the latest HCI topics. It has been held since 1982 and this is only the second time CHI will be held in Asia.  CHI 2020 will be held in Hawaii while CHI 2019 will be held in Glasgow next May. The location for CHI 2021 will be announced to the global research community during CHI 2019.

This week Professor Quigley was invited to present at the Third ACM SIGCHI Asian Symposium hosted in the Research Institute of Electrical Communication at Tohoku University, Sendai. The ACM SIGCHI Asian Development committee organised this event to bring together early career researchers, students and more from multiple countries in the Asia-Pacific region to discuss ideas that can lead to innovations and to inspire us all. The event served to  develop connections and regional/local societies through promoting collaboration among Asian-Pacific HCI researchers and practitioners. Professor Quigley will be spending his upcoming sabbatical in Asia.  

Distinguished Speaker Program Tour (Indonesia): Professor Aaron Quigley

Professor Quigley will engage in a lecture tour to three cities in Indonesia in March 2019 as part of the Distinguished Speaker Program (DSP) of the Association for Computing Machinery (ACM). The DSP brings together international thought leaders from academia, industry, and government.

Professor Quigley will speak at the 5th International HCI and UX Conference which will travel to Jakarta, Surabaya and Denpasar. He will present talks on Discreet Computing and Global Human Computer Interaction along with meeting with local academic and industry leaders in Human Computer Interaction. Professor Quigley will be on sabbatical in the National University of Singapore next year.

National University of Singapore

Professor Aaron Quigley has been appointed a Visiting Senior Research Fellow in the Smart Systems Institute in the National University of Singapore. As part of his next sabbatical Aaron will spend 6 months in the Creating Unique Technology for Everyone (CUTE) centre in Singapore [Video]. He will be collaborating with researchers there on next generation interfaces, discreet computing and new forms of interaction. The research and lessons learnt will help advance the field of HCI and will be incorporated in future teaching and research here in St Andrews.

Science and Innovation mission to Japan

Sue Kinoshita, Minister Counsellor economic affairs and Professor Quigley

This week Professor Quigley joined a mission to Japan with other academics from the University of Oxford, Edinburgh, UCL and Manchester. The week long event was organised by the UK’s Science and Innovation team in Japan, part of the Foreign and Commonwealth Office. Over five days the delegation visited and presented at seven companies along with three seminars and workshops. Across nine presentations Professor Quigley presented to hundreds of people and introduced some of the Human Computer Interaction research in SACHI, along with research from the AI research group. This mission has the goal to strengthen research collaboration and innovation partnership between the UK and Japan.

During his talks, Aaron provided examples from our engineering doctorate program, our MSc program, work on research interns, PhD students and academics from across Computer Science.

 

Sethu Vijayakumar, Edinburgh University, Sue Kinoshita, Minister Counsellor economic affairs, Professor Aaron Quigley, Seiichi Asano, Senior science Officer and Joesph Robertson, Science & Innovation Officer.

Griff Jones, First Secretary, science innovation & global challenges, Sethu Vijayakumar, Edinburgh University, Sue Kinoshita, Minister Counsellor economic affairs, Professor Aaron Quigley, Seiichi Asano, Senior science Officer and Joesph Robertson, Science & Innovation Officer.

Global Human Computer Interaction at World Usability Day Estonia

Professor Quigley will be a distinguished speaker at the World Usability Day in Tallinn, Estonia this November as part of the ACM DSP. Aaron was appointed to the Distinguished Speaker Program (DSP) of the Association for Computing Machinery (ACM) earlier this year. The DSP brings together international thought leaders from academia, industry, and government.

In Estonia, Aaron will present a talk on Global Human Computer Interaction. This is the study of HCI when considering global challenges, languages, concerns, cultures and different economic drivers. This talk explores new technologies and the next generation of interfaces beyond the desktop, in a global context. The World Usability Day was founded by the User Experience Professionals Association (UXPA) and the theme for 2018 is “Design for Good or Evil”. It brings together UX professionals and the topics range from usability to user experience, and innovative technologies to studies in human computer interaction.

SACHI at CHI 2018 in Montreal next week

 

 

 

The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is generally considered the most prestigious in the field of human-computer interaction. It is hosted by ACM SIGCHI, the Special Interest Group on Computer-Human Interaction. CHI has been held annually since 1982 and attracts thousands of international attendees. Next week members of SACHI will be at the CHI 2018 conference in Montreal where they will be presenting 6 full papers (1 best paper), 1 demonstration, 1 late-breaking work and other activities.

This work includes pointing all around you, the design of visualization tools,  physicalization, change blindness, multi-user interfaces, tangible interaction and augmented reality.

You can find the research papers, videos and more details on SACHI @ CHI2018 here.

Montreal, Canada

Adriana Wilde (St Andrews): Rising to challenges in assessment, feedback and encouraging gender diversity in computing (School Seminar)

Event details

  • When: 23rd January 2018 14:00 - 15:00
  • Where: Cole 1.33a
  • Series: School Seminar Series
  • Format: Seminar

Abstract

This talk is in two parts, in the first of which Adriana will focus on her experiences in assessment and feedback in large classes, and in the second part on her work in encouraging gender diversity in computer science.

The focus of the first part will be on her involvement in redesigning an undergraduate module on HCI, where the methods of assessment used were no suitable for increasingly larger classes (up to 160 students). Redesign decisions needed to preserve the validity and reliability of the assessment whilst respecting the need for timely feedback. Adriana will specifically talk about the exam and coursework, and how learning activities in the module were aligned to the assessment, through the use of PeerWise for student-authored MCQs, and the use of video for assessment to foster creativity and application of knowledge. During the talk, there will be an opportunity for discussion on the challenges then encountered.

A (shorter) second part of the talk will present her experiences in supporting women in computing, starting with a very small-scale intervention with staff and students at her previous institution, and concluding with her engagement at the Early Career Women’s Network in St Andrews.

Wrist Worn Haptic Feedback Device

One of our PhD students Esma Mansouri Benssassi and her supervisor Dr Erica Ye defined a requirement for a wrist worn device to group a number of Haptic feedback elements for an experiment they wished to carry out. The on-board Haptic elements are two eccentric rotating mass micro motors and an linear resonant actuator. Initial circuit schematics and printed circuit board designs were created in an Open Source Electronics Design Automation Suite KiCAD EDA. The resulting printed circuit board (PCB) design was made on the CS CNC Router , this produces the PCB by engraving the copper clad fibreglass-epoxy board with a Vee cutter.

PCBBare Circular Engraved PCB

The case for the PCB was created in Autodesk Inventor and was 3D printed using the CS Makerbot 2X 3D printer.

Blank PCB and 3D Printed Case

Haptic Wristband and Haptic Transducers

The wrist worn Haptic feedback device will be connected via an umbilical cable to the main control Feather M0 embedded ARM and Haptic Driver breadboard. This is an ARM microcontroller and wifi module which can be programmed using the Arduino IDE. Code for the ARM processor will enable stored and custom waveforms to be played on the haptic devices on the wrist.

Haptic Feedback Breadboard Assembly

Data and the User Experience in Retail

Event details

  • When: 6th March 2017 15:00 - 16:00
  • Where: Honey 110 - John Honey Teaching Lab
  • Format: Seminar

The Hut Group develop and manage a proprietary eCommerce platform that handled over half a billion pounds of revenue last year. UX within the company is responsible for optimising user flows through the website, and working with Design departments to deliver user delight. With over 30 distinct site brands internally, and several external clients, the team attempt to strike a balance between optimising sites for revenue and user delight. This talk is about the challenges of UX within a wider business organisation, and the role that Computer Science graduates can play in a multidisciplinary UX team.

Bio:
Elliott joined The Hut Group in June, starting in the Research and Development department. He worked on developing a dashboard for use inside the business, and developed a series of prototypes to show users Social Media content on-site. He now heads the User Experience (UX) department. Prior to joining THG, Elliott worked at Skyscanner as a front-end developer whilst graduating from St Andrews in Computer Science with several modules in HCI.

Elise van den Hoven : Materialising Memories: a design research programme to study everyday remembering

Event details

  • When: 20th April 2016 14:00 - 15:00
  • Where: Cole 1.33a
  • Series: School Seminar Series
  • Format: Seminar

Abstract


Perhaps the term computer ‘memory’ has led people to believe that human memory has to be perfect and infallible. Many people worry when they realise they forget and some turn to recording and collecting as much as they can, e.g. photos or videos through life logging. Some people assume that by collecting they can avoid forgetting or at least have access to the information anytime later. And that is where they might be wrong. First of all, recordings are not equivalent to memories, and memories ‘can not be stored’. Secondly it has already been shown that people collect too much and organize too little for them to be able to find information later [1]. Thirdly, human memory works best when we forget… a lot.

What I want to talk about is my vision [2] that we can use design research to support human remembering by supporting our memory’s functions [3], which include a directive function (using the past to guide present and future thoughts and behaviours, e.g. solving problems), a self-representative function (creating a sense of self over time) and a social function (developing and nurturing relationships, through sharing of personal experiences). It is important to realise that in order to support these functions there is no need to improve our remembering capabilities, however it could benefit from the right type of support. Since remembering is a reconstructive process, individual memories are subject to change, continuously, and what someone experiences as a memory does not have to be the same as what happened or what other people remember from the experience.

Bits of information from the original experience can be used to stimulate and facilitate the reconstruction process. These so-called memory cues [4], which can be anything: from a photo, a song to a person or a location, are at the core of our research. We use a people-centred approach to study memory cues in everyday life, which informs the design of interactive systems that present these memory cues. Since these cues are often digital, while people prefer material objects [e.g. 5], we combine material and digital in our studies and designs.

  1. Whittaker, S., Bergman, O., and Clough, P. Easy on that trigger dad: a study of long term family photo retrieval. Personal and Ubiquitous Computing 14,1 (2010), 31-43.
  2. Hoven, E. van den. A future-proof past: Designing for remembering experiences. Memory Studies 7, 3 (2014), 373-387.
  3. Bluck, S., Alea, N., Habermas, T., and Rubin, D. C. A tale of three functions: The self–reported uses of autobiographical memory. Social Cognition 23, 1 (2005), 91-117.
  4. Hoven, E. van den, and Eggen, B. The Cue is Key: Design for Real-Life Remembering. Zeitschrift für Psychologie 222, 2 (2014), 110-117.
  5. Golsteijn, C., Hoven, E. van den, Frohlich, D., and Sellen, A. Towards a More Cherishable Digital Object. In Proc. DIS 2012, ACM Press (2012), 655-664.

 

Bio

Professor Dr Elise van den Hoven MTD is full Professor in the School of Software, Faculty of Engineering and Information Technology, University of Technology Sydney (UTS) and part-time Associate Professor in the Department of Industrial Design, Eindhoven University of Technology (TU/e). She has two honorary appointments: Honorary Senior Research Fellow in Duncan of Jordanstone College of Art and Design, University of Dundee and Associate Investigator with the Australian Research Council’s Centre of Excellence in Cognition and its Disorders.

Her research interests span different disciplines, including human-computer interaction, design and psychology, including people-centred design, designing interactive systems, physical interaction and supporting human remembering.

Professor Van den Hoven leads the international research programme Materialising Memories, a collaboration between UTS, TU/e and the University of Dundee, which uses a design research approach to study people in their everyday remembering activities in order to come up with ways to support them.

www.elisevandenhoven.com
www.materialisingmemories.com