AI Stay Day

The AI research theme members came together in an internal event on Tuesday 6 June. We discussed our latest projects, shared our insights and challenges, and brainstormed new ideas for future research. It was a great opportunity to connect with our colleagues and learn from each other.

We look forward to more opportunities to collaborate and grow as an AI group.

Congratulations to Jack Waller!

Jack Waller, one of our MSci students in the School of Computer Science, has won the Software Engineering Undergraduate of the Year.

Well done to finalists Ben Sanders and Hannah Falk also Computer Science students who made it to the final of the awards, organised by targetjobs.

The targetjobs Undergraduate of the Year Awards is an annual competition aimed at finding the best undergraduates in the UK. Each award is partnered by a prominent graduate recruiter who provides a fantastic prize for the winner, which could include a paid internship, a trip abroad, or other exclusive opportunities.

 

 

 

Doors Open Event Success

We had a wonderful time yesterday at the Doors Open day. We welcomed more than 200 visitors who were interested in learning more about our programs, facilities, and research.

We showcased some of our cutting-edge projects in artificial intelligence, human-computer interaction, and software engineering. Our visitors had the chance to interact with virtual reality systems, and smart devices. They also learned about the ethical and social implications of these technologies.

Special Thanks to Ruth Hoffmann, Ken Boyd and Kirsty Ross who organised the event. We would also like to thank everyone who attended the doors open day and made it a success. We hope you enjoyed it as much as we did. If you have any questions or feedback, please feel free to contact us at collaborate-cs@st-andrews.ac.uk.

We look forward to seeing you again soon!

WICS Coffee Break

WICS hosted another coffee break today in the School Coffee Area, It was great to see lots of interest!

 

WICS are also hosting a blog competition, sponsored by Google.  Your blog post submission has the chance to be featured on our website as well as shared on our social media pages.

There will be two winners, one decided by Google and a public vote by our members. Each winner will receive a prize from the Google store.

The prompt for the contest is anything related to WICS. This could be

  • Notes of gender bias in the world.
  • Exciting research in technology.
  • Personal experience in a male-dominated field.

The prompt for the competition is quite vague, so be as creative as you like. For more inspiration, visit the about us section of our website. There is an advisory word count of 500 words.

This competition is open to anyone. To submit your blog, fill out the information via our website under the blog submission tab.

Competition blog submissions close on Friday 17th February at 9.00 pm.

If you have any questions reach out to us on either our social media channel or our email: wics@st-andrews.ac.uk

We look forward to receiving your submissions!

Kind regards,

Alice Lin (she/her)

Vice President

Women in Computer Science at St Andrews | standrewswomenincs.com

Open Virtual Worlds Impact Innovation Funding Success

Dr Alan Miller and Catherine Anne Cassidy of the Open Virtual Worlds research group have been successful in funding from the Impact Innovation Fund for their project “Evidencing and Amplifying Impact of Immersive Exhibits in Highlands and Islands Museums”. The project will evaluate the value of digital heritage engagement with virtual reality exhibitions and further develop opportunities to preserve and promote cultural heritage in the highlands and islands of Scotland. Collaborative activities and approaches trialled are intended to discover ways to maximise positive impact. Exhibits are part of the Northern Heritage Network, which provides an infrastructure for transnational collaboration of heritage organisations to preserve and promote heritage within and beyond the North Sea region. The geographical focus of the network is: Finland, Sweden, Norway, Denmark, Scotland, Island of Ireland, Faroe Islands, Iceland, Greenland and the Baltic countries.

Lockdown and COVID-19 meant that the focus of the heritage sector was how to connect with audiences remotely. Whether this be through live online events, social media, virtual tours or other means. In the coming year there is much emphasis on sustainability and on the return of visitors to museums.

Evidence prior to COVID-19 shows that such exhibits have a positive impact in: communicating heritage, improving the sustainability of museums, improving visitor numbers and contributing to the wider Scottish economy. This is recognised by museums who are setting aside valuable space, and time to host immersive exhibits in the coming year. Through developing, deploying and using immersive exhibits we will enhance the “within walls” museum experience with the following impacts:

  • Create digital heritage assets: including 3D models, historic scenes and records of intangible heritage.
  • Improve the way that heritage is communicated.
  • Connect communities with their museum and their heritage.
  • Make learning engaging, improve understanding and motivate learning
  • Contribute to social cohesion and inclusion.
  • Contribute to well being.
  • Contribute to the sustainability of museums.
  • Contribute to the tourist economy and prosperity.

Design of a Heritage Impact Toolkit for digital heritage engagement evaluation will facilitate relevant data collection for West Highland Museum, Timespan Museum, Tomintoul & Glenlivet Discovery Centre, North Isles Landscape Partnership Scheme, Finlaggan Trust, Museum of Islay Life, and Comann Eachdraidh Uibhist a Tuath.

Through surveys, interviews and observation we will collect evidence of impact. Identified profiles for evidence collection include end users (visitors), stakeholders (community), museum and visitor centres (heritage practitioners), and third party organisations (e.g., Creative Scotland, European Commission, ICOM), This will be combined with statistics including visitor numbers and feedback from visitors. Inquiry will cover:

  • Accessibility – whether the exhibition is easy to use and improves accessibility to heritage,
  • Learning – whether the exhibit is effective as a learning resource, helping to learn, reassess views on the topic and generating motivation to engage,
  • Social impact – whether the exhibit helps users engage in heritage and promotes community develop inclusion and cohesion,
  • Engagement – whether the exhibit is engaging and immersive.