Creator of the World Wide Web Honoured

Professor Alan Dearle from the School of Computer Science, and Dean of Science at the University, has the honour of acting as Laureator for Sir Tim Berners-Lee today, one of the international scholars and thinkers awarded an Honorary Degree as part of the University’s 600th Anniversary celebrations.

Join Professor Dearle and Sir Tim Berners-Lee and watch the Honorary Graduation Live on the University website.

Computer Science Orientation Week 2013

After a welcome talk by Head of School Steve Linton, orientation 2013 is underway in the School. Monday and Tuesday offered various overviews, module talks and academic briefings. Anyone who missed these events will find related material on the School Homepage.

School President James Anderson represented the School at Academic Fayre. Student activity was observed in the honours lab and that’s before the official start of semester. We are particularly pleased to welcome the first intake of Gateway students.

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A Gaming afternoon for first year students proved popular on Wednesday with Halo, Fifa and Lego Star Wars in operation. An undergraduate pizza fest followed later in the afternoon with an excellent turn out demonstrating the friendly supportive nature of our returning cohort. It’s great to see them back for another year of hard work.

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pizzatime

The student experience is paramount here in the school, so we take this opportunity to thank our recent graduates for the NSS 2013 results, where they rated individual subjects for student satisfaction. St Andrews was number one in the UK for Computer Science. We aim to keep it that way.

PhD Reading Party 2013

The 2013 PhD Reading Party was held last month at the Burn House, just outside Edzell in the North East of Scotland.

It was an opportunity for research students to give a talk in a relaxed atmosphere, about their research interests. It also allowed for some socialising while wandering through the nearby woods and rivers.
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Each student gave a 5 minute talk with time for questions and discussions. Additionally, to encourage them to make the presentation of their research industry-friendly, a pitching competition was set up. The top three were: Shantanu Pal, Dean Phoomikiattisak and Shyam Reyal. The whole academic part of the trip was rounded off by a talk by Tom Kelsey on ‘Academic Careers’.

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In the free time some went off to explore the nearby forest and salmon rich river while others decided to play football or volleyball, enjoy the quiet surroundings or build the highest Jenga tower at the Burn, so far.

Text and Images courtesy of Ruth Hoffmann, Jamie Carson and Shyam Reyal.

Dr Per Ola Kristensson tipped to change the world

Dr Per Ola Kristensson is one of 35 top young innovators named today by the prestigious MIT Technology Review.

For over a decade, the global media company has recognised a list of exceptionally talented technologists whose work has great potential to “transform the world.”

Dr Kristensson (34) joins a stellar list of technological talent. Previous winners include Larry Page and Sergey Brin, the cofounders of Google; Mark Zuckerberg, the cofounder of Facebook; Jonathan Ive, the chief designer of Apple; and David Karp, the creator of Tumblr.

The award recognises Per Ola’s  work at the intersection of artificial intelligence and human-computer interaction. He builds intelligent interactive systems that enable people to be more creative, expressive and satisfied in their daily lives. focusingon text entry interfaces and other interaction techniques.

One example  is the gesture keyboard, which  enables users to quickly and accurately write text on mobile devices by sliding a  finger across  a touchscreen keyboard.  To write “the” the user touches the T key, slides to the H key, then the E key, and then lifts the finger. The result is a shorthand gesture for the word “the” which can be identified as a user’s intended word using a recognition algorithm. Today, gesture keyboards are found in products such as ShapeWriter, Swype and T9 Trace, and pre-installed on Android phones. Per Ola’s own ShapeWriter, Inc. iPhone app, ranked the 8th best app by Time Magazine in 2008, had a million downloads in the first few months.

Two factors explain the success of the gesture keyboard: speed, and ease of adoption. Gesture keyboards are faster than regular touchscreen keyboards because expert users can quickly gesture  a word by direct recall from motor memory. The gesture keyboard is easy to adopt because it enables users to smoothly and unconsciously transition from slow visual tracing to this fast recall directly from motor memory. Novice users spell out words by sliding their finger  from letter to the letter using visually guided movements. With repetition, the gesture gradually builds up in the user’s motor memory until it can be quickly recalled.

A gesture keyboard works by matching the gesture made on the keyboard to a set of possible words, and then decides which word is intended by looking at both the gesture and the contents of the sentence being entered. Doing this can require checking as many as 60000 possible words: doing this quickly on a mobile phone required developing new techniques for searching, indexing, and caching.

An example of a gesture recognition algorithm is available here as an interactive Java demo: http://pokristensson.com/increc.html

There are many ways to improve gesture keyboard technology. One way to improve recognition accuracy is to use more sophisticated gesture recognition algorithms to compute the likelihood that a user’s gesture matches the shape of a word. Many researchers work on this problem. Another way  is to use better language models. These models can be dramatically improved by identifying large bodies of  text  similar to what users want to write. This is often achieved by mining the web. Another way to improve language models is to use better estimation algorithms. For example, smoothing is the process of assigning some of the probability mass of the language model to word sequences the language model estimation algorithm has not seen. Smoothing tends to improve the language model’s ability to accurately predict words.

An interesting point about gesture keyboards  is how they may disrupt other areas of computer input. Recently we have developed a system that enables a user to enter text via speech recognition, a gesture keyboard, or a combination of both. Users can fix speech recognition errors by simply gesturing the intended word. The system will automatically realize there is a speech recognition error, locate it, and replace the erroneous word with the result provided by the gesture keyboard. This is possible by fusing the probabilistic information provided by the speech and the keyboard.

Per Ola also works in the areas of multi-display systems, eye-tracking systems, and crowdsourcing and human computation. He takes on undergraduate and postgraduate project students and PhD students. If you are interested in working with him, you are encouraged to read http://pokristensson.com/phdposition.html

References:

Kristensson, P.O. and Zhai, S. 2004. SHARK2: a large vocabulary shorthand writing system for pen-based computers. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST 2004). ACM Press: 43-52.

(http://dx.doi.org/10.1145/1029632.1029640)

Kristensson, P.O. and Vertanen, K. 2011. Asynchronous multimodal text entry using speech and gesture keyboards. In Proceedings of the 12th Annual Conference of the International Speech Communication Association (Interspeech 2011). ISCA: 581-584.

(http://www.isca-speech.org/archive/interspeech_2011/i11_0581.html)

Full Press Release

Ambitious, entrepreneurial, innovative, employable and highflying…

Words we use to describe our alumni, who work in New York, Switzerland, London and Edinburgh amongst other places.

Whether working for established companies such as Adobe and Google or in their own business start-ups such as AetherWorks LLC. and PlanForCloud (formerly ShopForCloud) our graduates continue to flourish. And rumour has it more of our talented CS graduates will be joining some of them shortly. The suspense! They are all exemplars of why St Andrews is the only Scottish university to feature in the 2013 High Fliers, a report about the graduate market in 2013.

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Clockwise from top left:

Rob, Angus and Greg from AetherWorks LLC., who took time out to capture a photo of themselves outside their offices in New York.

Ali at graduation, sporting a colour-co-ordinated Google Glass (who knew!). Listen to Ali discuss his career at the SICSA PhD conference careers panel.

We caught up with Adam, Andrew and James earlier this year when they represented Google at the Tech Talk by Google engineers.

Neil (complete with sunglasses) visited the school last week, on an unusually sunny day, with colleagues from Adobe.

Thanks to:
AetherWorks LLC.: Robert MacInnis, Angus MacDonald, Allan Boyd and Greg Bigwood.
PlanForCloud: Ali Khajeh-Hosseini and Alistair Scott.
Adobe: Neil Moore.
Google: James Smith, Adam Copp and Andrew McCarthy.
Editorial Support: Anne Campbell

MSc in Human Computer Interaction starting in September 2013

We have added more details on our new MSc in Human Computer Interaction which is starting in September 2013. This is an intensive one-year programme designed to provide a solid theoretical and practical foundation in HCI. It is designed to enable students from a variety of backgrounds to become HCI practitioners, in roles including UX designer, visual analysts, interaction designers and interaction architects. This MSc will also help prepare you for a PhD programme in HCI. In semester 1 students take Human Computer Interaction Principles and Human Computer Interaction Practice, followed by User-Centred Interaction Design and Evaluation Methods in Human Computer Interaction in semester 2. Other modules can be selected from the general MSc portfolio.

You can find more details here on the MSc in Human Computer Interaction.

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Computer Science Research 2013 & Beyond

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Q: What do the words in the tag cloud have in common?

A: They all relate to research happening in the School of Computer Science. Some are conference contributions coming to a conference near you soon, and some will appear as forthcoming journal articles.

The University research portal features publications and awards, and can be customised to explore research happening in the School of Computer Science.

Thinking of studying in the School or contemplating collaboration with a research group? Use the words above to search and peruse the research publications for some inspiration.